Critical Hits and Fumbles

If critical hit and confirmed or if fumble (1) and confirmed 1,2,3

Slashing Weapons
d% Results
01-30 Nornal Crit Mod.
31-61 add 1x crit mult
62 Off Hand Struck (-1 Dex, Lose 1 finger or Shield gets broken condition)
63 Weapon Hand Struck (-1 Dex, Lose 1 finger)
64 Off Hand Struck (-1d3 Dex, Lose 1d4 fingers or Shielf gets destroyed)
65 Weapon Hand Struck (-1 Dex, Lose 1 finger)
66 Off Hand Struck (-1d3 Dex, Lose 1d4 fingers or Shielf gets destroyed)
67 Weapon Hand Struck (-1 Dex, Lose 1 finger)
68 Off Hand Struck (-1d3 Dex, Lose 1d4 fingers or Shielf gets destroyed)
69 Weapon Hand Struck (-1 Dex, Lose 1 finger)
70 Off Hand Struck (-1d3 Dex, Lose 1d4 fingers or Shielf gets destroyed)
71 Weapon Hand Struck (-1 Dex, Lose 1 finger)
72 Voice Box Slit (No talking until magic healing, -4 Diplomacy, Bluff)
73 Voice Box Slit (No talking unless regen, -4 Diplomacy, Bluff)
75 Leg (R odds, L even) Removed at ankle (fall prone, 1/2 move)
76 Leg (R odds, L even) Removed at hknee (fall prone, 1/2 move, d4 bleed)
77 Leg (R odds, L even) Removed at hip (fall prone, 1/2 move, d6 bleed)
78 Knee Split (Movement Reduced 1/2)
79 Knee Split (Movement Reduced to 5’)
80-88 Face Struck (Roll on Scar Chart)
89 Head Struck (Ear Removed, -1 Perception, -1 Cha)
90 Eye Removed (-2 attack, -1 Perception, -1 Cha)
91 Eye Removed (-4 attack, -2 Perception, -2 Cha)
92 Abdominal injuries (d4 Bleed Dam per round, 1/2 Str. Unless healed)
93 Chest injuries (d4 Bleed Dam per round, 1/2 Str. Unless healed)
94 Abdominal injuries (2d4 Bleed Dam per round, 1/2 Str. Unless healed)
95 Chest injuries (2d4 Bleed Dam per round, 1/2 Str. Unless healed)
96 Abdominal injuries (2d6 Bleed Dam per round, 1/2 Str. Unless healed)
97 Chest injuries (2d6 Bleed Dam per round, 1/2 Str. Unless healed)
98 Chest injuries – Heart Cut (Immediate death)
99 Throat cut (Immediate death)
00 Decapitated (immediate death)

Scar Chart d10
1-5 Minor scar—interesting but otherwise cosmetic
6-8 Moderate scar (-1 Cha skill checks for first scar)
9 Major scar (-2 cha)
10 Disfigurement (-4 Cha)

Crit hit vs. animals
d% Results
01-29 Normal crit
30-58 Add x1 crit mult
59-60 Limb removed at paw(Movement 1/2, -1 Dex)
61-62 Limb removed at midpoint (Movement 1/2, – 1d3 Dex)
63-64 Limb removed at body (Stunned for 1 round, -2 to attack, -1d3 Dex)
65-66 Limb removed at body (Stunned for d4 rounds, -4 to attack, -1d3 Dex)
67-68 Limb removed at body (Movement 1/2 and -2 hit, -1d3 Dex)
69-70 Limb removed at midpoint (Movement 1/2 and -4 to attack, -1d3 Dex)
71-72 Throat cut (Immediate death)
73-74 Decapitated (Immediate death)
75-76 Abdominal injuries (Immediate death)
77-78 Abdominal injuries (1/2 Strength, 1/2 Movement)
79-80 Abdominal injuries (1/2 Strength, 1/2 Movement, d4 Bleed until healed)
81-82 Chest injuries (Immediate death)
83-84 Chest injuries (1/2 Strength, 1/2 Movement)
85-86 Chest injuries (1/2 Strength, 1/2 Movement, d4 Bleed until healed)
87-90 Snout struck (Immediate retreat)
91-94 Snout struck (-2 to attack for d4 rds)
95-98 Snout struck (-4 to attack for d4 rds)
99 Head struck (Lose d4 Int, d4 Bleed, stunned for d6 rds)
00 Head struck (Immediate death)

Blunt Weapons
d% Results
01-30 Normal Crit Mod.
31-61 add 1x crit. Mult
62-63 Off Hand Struck (-1 Dex, break 1d4 fingers or Shield gets broken condition)
64-65 Weapon Hand Struck (-1 Dex, break 1d4 fingers, -2 to attacks until healed)
66-67 Off Hand Struck (-1d3 Dex, break wrist or Shield gets destroyed)
68-69 Weapon Hand Struck (-1d3 Dex, break wrist, -4 to attack until healed)
70-71 Off Hand Struck (-1d3 Dex, break arm or Shield gets destroyed)
72-73 Weapon Hand Struck (-1d3 Dex, break wrist, drop weapon, no use until restoration)
74-75 Leg struck (1/2 Movement)
76-77 Leg struck (Fall Prone, 1/2 Movement)
78-79 Leg struck (Broken, Fall Prone, 1/2 Movement, 1d4 Bleed)
80-81 Rib broken (Stunned 1 round, -1 Str until healed)
82-83 Rib broken (Stunned 1d3 rounds, -2 strength until healed)
84-85 Rib broken (Lung punctured, Fall prone, Stunned d4 rounds, Bleed d4)
86-87 Rib broken (Heart punctured – Immediate death)
88-89 Back Struck (1/2 movement)
90-91 Back Struck (Fall prone, 1/2 movement)
92-93 Back Struck (Paralyzed legs, Fall prone, No Movement Unless Crawl)
94 Neck Struck (Throat bruised, breathing difficulty, stunned 1d4 rounds)
95 Neck Struck (broke spine paralayzed neck down, fall prone until regen)
96 Neck Struck (spinal cord torn, immediate death)
97 Head Struck (Lose 1 Int, Stunned 1 round)
98 Head struck (Lose d4 Int, Stunned d4 rounds, Fall Prone)
99 Head struck (Lose 2d4 Int, Stunned d6 rounds, Fall Prone)
00 Skull Crushed (Immediate death)

Missle & Peircing Weapons *
*d%
Result
01-30 Normal Crit mod.
31-61 Add x1 crit mult.
62-63 Off Hand Struck (Drop Held Items, Lose 1 Finger, -1 Dex)
64-65 Weapon Hand Struck (Drop Items, -2 Attack)
66-67 Weapon Hand Struck (Drop Items, -4 Attack, Lose 1 Finger, -1 Dex)
68-69 Weapon Hand Struck (Drop Items, -4 Attack, -1d3 Dex, Lose 1d4 Fingers)
70-71 Leg Struck (1/2 Movement)
72-73 Leg Struck (1/2 Movement, d4 Bleed)
74-75 Abdominal Injury (1/2 Strength)
76-77 Chest Injury (1/2 Strength)
78-79 Abdominal Injury (1/2 Strength, d4 Bleed)
80-81 Chest Injury (1/2 Strength, d4 Bleed)
82-83 Abdominal Injury (1/2 Strength, d6 Bleed, Stunned d4 Rounds)
84 Chest Injury (Heart Pierced – Immediate Death)
85-94 Face Struck (Roll Scar Chart)
95 Eye Struck (-2 Attack, -1 Perception until healed)
96 Eye Punctured (Eye Bursts, -4 Attack, -2 Perception Until Regen)
97 Voice Box Punctured (No talking until Regen, -4 Diplomacy, -4 Bluff)
98 Throat Pierced (Immediate Death)
99 Struck In head (Lose 1d4 Int, Stunned d4 Rounds, d4 Bleed)
00 Struck In head (Immediate Death)

Fumble Effects
d% Result
01-18 Slip, unless Dex DC 14 or fall prone
19-27 Slip, unless Dex DC 15 or fall prone stunned d2 rds
28-36 Trip and fall prone (Stunned d4 rds)
37-45 Off balance (Single Melee Enemy gets Attack of Op or Ranged Break String)
46-52 Lose grip on weapon (dex DC 15 or no action until next rd)
53-59 Lose grip and drop weapon
60-64 Weapon tangled with opponent (takes remaining rd to untangle)
65-69 Weapon knocked out of hand (d8 for direction, d10 for feet distance)
70-72 Twist ankle (1/2 d4 rds, Dex DC 14 each movement or fall prone)
73-75 Sprain Wrist (-4 Attacks, 1/2 Strength on Damage)
76-78 Break Hand (Drop Item, No use until healed)
79-80 Strain Back (1/2 Strenght, 1/2 Movement)
81-82 Hit self (half damage)
83-84 Hit self (normal damage)
85-86 Hit self (double damage)
87-88 Critical hit (self)
89-90 Critical hit (friend)
91-93 Weapon gains Broken Condition
94 Hit friend (half damage)
95 Hit friend (normal damage)
96 Hit friend (double damage)
97 Poke self in eye (-2 attacks, if helmed – it receives broken condition)
98 Poke self in eye, bursting it (-4 attacks, if helmed – its destroyed, but only -2 attacks)
99 Kill Friend (Immediate Death)
00 Kill Self (Immediate Death)

Critical Hits and Fumbles

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