Deepest Darkness

A Sad Day of Shadow

Session21
The party defeated the seven deadly skeletal clerics, but felt that they could still press on and journeyed to the next dangerous crypt. The Isle of Shadows protects its own and as soon as the group had opened the tomb of the master of the Island, it sent its shadows to destroy the tomb raiders. Xayver stepped into the tomb and saw at the bottom of the staircase an altar dedicated to an evil ancient god. He used his special magical adamantite arrows to destroy the altar. That also drew forth more shadows that swarmed the group. It soon took down Wayaas and fydor.

In moments they too rose from the dead as Shadows to attack their former party members. This soon led to a domino effect and within mere minutes only the gold dragon Shimmron and the invisible ninja were left in life.

Shimmron and the ninja made their way off the Island unable to fight off the incorpral life draining shadows. Once on shore and feeling defeated, they started the long trek back to the surface. It took many months of tretchorus walking for them to finally breach the darkness and step back into the sunlight.

With the defeat of the heroes they approached the Riddleport leaders and told their tale. An agent of the Pathfinder Society caught wind of the news and sent word to the lodges for the immediate response. A massive effort was unleashed and a force of Pathfinders was dispatched to try to quell the Aboleth.

The outcome of this effort has yet to be revealed.

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The Isle of Shadow

Session20

The party left the rift of the fire giants to confront an old wizard and then find themselves in peril as they entered the Isle of Shadows!

Ses20

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The Fire Giant King

Session19

Having dispatched the small fire giant outpost the party soon finds the leader of the giants and interrupt his worship of his evil god.

Ses19

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The Sunless Sea

Session18

The group, rests at the home of the Rockseer elves, they ‘deal out’ some problems to themselves and then after a two week rest journy down the back tunnel of the City of the Glasspool down into the Darkland depths. There they find an ancient place of of evil slumbering in the Sunless Sea.

Ses18

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Dethroning a King

Session17

The group, having escaped the dreaded Mind Flayer Zanticor, rest and regroup to make the final assualt on the City of the Glasspool. There the finally come face to face with the Kou-toan King and his Puppet Master.

Ses17

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The Threat of Zanticor

Session16

The group having destroyed the source of the Fish Kings power try to attack the Mind Flayers and find themselves quickly overmatched and end up captured. They find the battle opens up a rescue opprotunity and help to escape with many prisoners.

Ses16

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The Idol of Blibdoolpoolp

Session15

The group makes a deal with the Fihes Priest-Prince to over throw his father and help to kill off the Dukes of the city, and the powerful Mind Flayers, but first they must destroy the Priest-King’s source of power, the Statue Idol of the Sea Mother Blibdoolpoolp.

Ses15

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Return of Drizzt

Session14

The group has an undead memeber and finds their once frozen tundra guide returning to help them at their most deperate time.

Ses14

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Attack the City

Session13

The party finds the dreaded City of the Glasspool and begin to investigate its borders, but are spotted and are quickly overrun.

Ses13

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First Contact

Session12

The party finds that the evil band of slavers they fought earlier has made their way to the City of the Glass Pool to warn the fishmen and dispatch a Kuo-toan search party to hunt down the heroes.

Ses12

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