Deepest Darkness
Xavyer
Description:
Xavyer the Darkland Ranger
Male Rockseer Rogue 6/Horizon Walker 2 | Ranger(Deep Walker/Guide) 6
NG Medium Humanoid (Elf)
Init + 6 (+ 18 Underground)
Senses Perception + 19 (+ 31 Underground)
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DEFENSE
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AC 23, touch 16, flat-footed 17 (+ 5 armor, + 1 shield, + 6 Dex, +1 Size)
hp 48
Fort + 5, Ref + 11, Will + 7
Defensive Abilities
- Trap Sense +2
- Uncanny Dodge
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OFFENSE
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Speed 30 ft.
+ 1 Composite Longbow (str + 2), Darkwood
- Normal + 16/+ 11 | PB + 17/+12 (1d8 + 3|PB 1d8 + 4, 19 – 20/x3)
- Rapid Shot + 14/+ 14/+ 9 | PB + 15/+ 15/+ 10 (1d8 + 3 | PB 1d8 + 4, 19 – 20/x3)
- Deadly Aim + 14/+ 9 | PB + 15/+ 10 (1d8 + 7 | PB 1d8 + 8, 19 – 20/x3)
- Rapid Shot & Deadly Aim + 12/+ 12/+ 7 | PB + 13/+ 13/+ 8 (1d8 + 7|PB 1d8 +8, 19 – 20/x3)
- Normal + 12 (2d6 + 5, 20/x2)
- Full Attack + 12/+ 7 (2d6 + 5, 20/x2)
Offensive Abilities
- 2/day Ranger’s Focus (+ 4 Attack, + 4 Damage)
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STATISTICS
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Str 14, Dex 22, Con 11, Int 20, Wis 20, Cha 10
Base Attack + 6 CMB + 8 CMD 24
Traits
- Magical Talent (Detect Magic)
- Seeker of Brightness (Geography)
Feats
- Racial – Nimble Moves, Skill Focus (Perception)
- Background – Alertness, Athletic
- Level – Point-Blank Shot, Precise Shot, Deadly Aim, Clustered Shots
- Combat Style (Ranged) – Endurance, Rapid Shot, Manyshot
Skills
- Acrobatics 7 = 7 Dex
- Appraise 1 = 1 Int
- Bluff 7 = 7 Cha
- Climb 3 = 3 Str
- Diplomacy 7 = 7 Cha
- Disable Device 17 = 5 Ranks, 7 Dex, 3 Trained, 2 M. Thieves Tools
- Disguise 7 = 7 Cha
- Escape Artist 7 = 7 Dex
- Fly 7 = 7 Dex
- Heal 1 = 1 Wis
- Intimidate 7 = 7 Cha
- Knowledge (Dungeoneering) 9 = 5 Ranks, 1 Int, 3 Trained
- Knowledge (Geography) 11 = 5 Ranks, 1 Int, 3 Trained, 2 Background
- Knowledge (Nature) 9 = 5 Ranks, 1 Int, 3 Trained
- Perception 14 = 5 Ranks, 1 Wis, 3 Trained, 2 Keen Senses, 3 Adaptability (Perception)
- Sense Motive 1 = 1 Wis
- Stealth 15 = 5 Ranks, 7 Dex, 3 Trained
- Survival 9 = 5 Ranks, 1 Wis, 3 Trained
- Swim 3 = 3 Str
Modifiers
- Underground: + 12 Knowledge (Geography), Perception, Stealth, and Survival
- Urban: + 8 Knowledge (Geography), Perception, Stealth, and Survival
- Mountain:+ 6 Knowledge (Geography), Perception, Stealth, and Survival
- Plane of Earth: + 4 Knowledge (Geography), Perception, Stealth, and Survival
- Water: + 2 Knowledge (Geography), Perception, Stealth, and Survival
- Track: + 3 Survival when tracking
- Trapfinding: + 3 to Perception to find traps and Disable Device
Languages
- Common
- Rockseer
- Pech
- Duergar
- Drow
- Derro
- Terran
- Gnome
- Svirfneblin
- Kuo-Toa
- Undercommon
- Dwarven
- Elven
- Sylvan
SQ
Combat Gear
- Sandal’s of Quick Reaction
- Gloves of Reconnaissance
- Bracer’s of Falcon’s Aim
- Handy Haversack
- Efficient Quiver
- +1 Composite Longbow (Str + 2)
- Arrows
- 5 Normal
- 5 Adamantine
- 5 Alchemical Silver
- 5 Cold Iron
- Blunt Arrow
- 5 Normal
- 5 Adamantine
- 5 Alchemical Silver
- 5 Cold Iron
- Flight Arrows
- 5 Normal
- 5 Adamantine
- 5 Alchemical Silver
- 5 Cold Iron
- Smoke Arrow
- 5 Normal
- 5 Adamantine
- 5 Alchemical Silver
- 5 Cold Iron
- Arrows
- Mithral Kikko
- M. Buckler
- Ring of Blow Returning (2 Charges)
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SPECIAL ABILITIES
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Racial
- Elven Immunities
- Skill Bonus (Perception)
- Weapon Familiarity
- Darkvision 240 ft.
- Stone Sense
- Stoneseer
- Earthglide 1/day
- Meld into Stone at will
- Fey Build
- Darkland Stalker
- Light Blindness
Ranger
Rogue
Horizon Walker
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SPELLS
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Per day
- 1st – 3
Prepared
- 1st – Abundant Ammunition
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Equipment
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Miscellaneous Gear
- M. Thieves Tools
- Dungeoneering Kit, Deluxe
- Pathfinder’s Kit
- Spelunking Kit