Fayd

Description:

Faydbig
FAYD THE ROCKSEER ELF
FAYD CR 5
Male Rockseer Cleric 6
NN Medium Humanoid (Earth, Elf)
Init + 7 Senses Darkvision 240’, Low-Light Vision; Perception + 10
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DEFENSE
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AC 23, touch 17, flat-footed 16 (+ 6 armor, + 7 Dex)
hp 54 (6d8+ 18)
Fort + 8, Ref + 9, Will + 8
Defensive Abilities Elven Immunities; Immune sleep
Weakness Light Blindness
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OFFENSE
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Spd 30 ft., Darklands Stalker
Melee + 1 Corrosive Stone Curve Blade, Elven + 12 (1d10+ 4+ 6 acid/18- 20/x2) and
Unarmed Strike + 11 (1d3+ 2/20/x2)
Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day), Nondetection (Constant), Spell-Like Ability, At-Will (Meld into Stone), Earth Glide 1/day, Stone Shape (1/day), Stone Tell (1/day), Strength Surge (6/day)
Cleric Spells Prepared (CL 6, 6 melee touch, 11 ranged touch):
3 (3/day) Magic Vestment (DC 16), Cure Serious Wounds (DC 16), Dispel Magic, Stone Shape
2 (4/day) Make Whole, Cure Moderate Wounds (DC 15), Hold Person (DC 15), Bull’s Strength (DC 15), Endure Elements, Communal
1 (4/day) Bless, Enlarge Person (DC 14), Magic Stone (DC 14), Cure Light Wounds (DC 14), Stone Shield
0 (at will) Detect Poison, Cure Minor Wounds (DC 13), Read Magic (DC 13), Detect Magic
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STATISTICS
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Str 14, Dex 24, Con 16, Int 17, Wis 17, Cha 16
Base Atk + 4 CMB + 6 CMD 23
Feats Combat Casting, Selective Channeling, Weapon Finesse
Skills Acrobatics + 13, Appraise + 7, Climb + 3, Craft (Gemcutting) + 7, Heal + 7, Knowledge (History) + 7, Knowledge (Planes) + 10, Knowledge (Religion) + 11, Perception + 10, Sense Motive + 7, Spellcraft + 12, Stealth + 14, Survival + 4
Languages Ignan, Terran, Undercommon, Rockseer
SQ Aura (Ex), Cleric Channel Positive Energy 3d6 (6/day) (DC 16) (Su), Cleric Domain: Caves, Cleric
Domain: Strength, Nimble Moves (Darklands Stalker), Spontaneous Casting
Combat Gear + 1 Corrosive Stone Curve Blade, Elven; Other Gear Rockseer Boots, Bracers of Armor + 6, Rockseer Cloak
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SPECIAL ABILITIES
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Acid Dart (1d6+ 3) (6/day) (Sp) 30’ Ranged touch attack deals 1d6+3 Acid damage.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 3d6 (6/day) (DC 16) (Su)
Cleric Domain: Caves Associated Domain: Earth
Cleric Domain: Strength Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Darklands Stalker (Ex) Move through difficult terrain without penalty while underground.

Bio:

Fayd

Deepest Darkness Lord_AO