Zov'rex

Cursed by a dark heritage, Zov will forever work to live his people's dark legacy down...

Description:

Zovundeadbig

Zov’rex the Undead (Outcast)

Male Half-Elf/Half-Drow Paladin 5/Ranger(Deep Walker/Trapper) 5
LG Medium Humanoid (Elf/Human)
Init + 6 (+ 8 Underground)
Senses Perception + 14 (+ 16 Underground), 3/day Tremorsense 30 ft.

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DEFENSE

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AC 23, touch 16, flat-footed 17 (+ 5 armor, + 2 shield, + 6 Dex)
hp 50 (16/11/8/6/9)
Fort + 14, Ref + 19, Will + 13
Defensive Abilities

  • Immunity to Fear
  • Immunity to all Diseases
  • + 2 vs Evil
  • + 4 vs Death Effects
  • + 2 vs Enchantment Effects

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OFFENSE

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Speed 30 ft.

Stonebow + 2 Composite Longbow (str + 2)

  1. Normal + 15|PB + 16 (1d8 + 2d6 (Acid) + 4|PB 1d8 + 2d6 (Acid) + 5, 20/x3)
    • Rapid Shot + 13/+ 13|PB + 14/+ 14 (1d8 + 2d6 (Acid) + 4|PB 1d8 + 2d6 (Acid) + 5, 20/x3)
    • Deadly Aim + 13|PB + 14 (1d8 + 2d6 (Acid) + 8|PB 1d8 + 2d6 (Acid) + 9, 20/x3)
      • Rapid Shot & Deadly Aim + 11/+ 11|PB + 12/+ 12 (1d8 + 2d6 (Acid) + 8|PB 1d8 + 2d6 (Acid) + 9, 20/x3)
  2. Smite Evil + 22|PB + 23 (1d8 + 2d6 (Acid) + 9|PB 1d8 + 2d6 (Acid) + 10, 20/x3)
    • Rapid Shot + 20/+ 20|PB + 21/+ 21 (1d8 + 2d6 (Acid) + 9|PB 1d8 + 2d6 (Acid) + 10, 20/x3)
    • Deadly Aim + 20|PB + 21 (1d8 + 2d6 (Acid) + 13|PB 1d8 + 2d6 (Acid) + 14, 20/x3)
      • Rapid Shot & Deadly Aim + 18/+ 18|PB + 19/+ 19 (1d8 + 2d6 (Acid) + 13|PB 1d8 + 2d6 (Acid) + 14, 20/x3)

+ 1 Composite Longbow (str + 3), Darkwood

  1. Normal + 14|PB + 15 (1d8 + 2d6 (Acid) + 4|PB 1d8 + 2d6 (Acid) + 5, 20/x3)
    • Rapid Shot + 12/+ 12|PB + 13/+ 13 (1d8 + 2d6 (Acid) + 4|PB 1d8 + 2d6 (Acid) + 5, 20/x3)
    • Deadly Aim + 12|PB + 13 (1d8 + 2d6 (Acid) + 8|PB 1d8 + 2d6 (Acid) + 9, 20/x3)
      • Rapid Shot & Deadly Aim + 10/+ 10|PB + 11/+ 11 (1d8 + 2d6 (Acid) + 8|PB 1d8 + 2d6 (Acid) + 9, 20/x3)
  2. Smite Evil + 21|PB + 22 (1d8 + 2d6 (Acid) + 9|PB 1d8 + 2d6 (Acid) + 10, 20/x3)
    • Rapid Shot + 19/+ 19|PB + 20/+ 20 (1d8 + 2d6 (Acid) + 9|PB 1d8 + 2d6 (Acid) + 10, 20/x3)
    • Deadly Aim + 19|PB + 20 (1d8 + 2d6 (Acid) + 13|PB 1d8 + 2d6 (Acid) + 14, 20/x3)
      • Rapid Shot & Deadly Aim + 17/+ 17|PB + 18/+ 18 (1d8 + 2d6 (Acid) + 13|PB 1d8 + 2d6 (Acid) + 14, 20/x3)

M. Scimitar

  1. Normal + 9 (1d6 + 3, 19-20/x2)
  2. Smite Evil + 16 (1d6 + 8, 19-20/x2)

Offensive Abilities

  • 2/day Smite Evil (+ 7 Attack, + 5 Damage, + 7 Deflection)
  • 1/day Divine Bond (+ 1 or Flaming)
  • Favored Enemy vs. Humanoid (Elf) + 4| vs. Aberration + 2

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STATISTICS

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Str 17, Dex 24, Con 15, Int 13, Wis 13, Cha 24
Base Attack + 5 CMB + 8 CMD 25

Feats

  • Racial – Skill Focus (Perception)
  • Background – Endurance, Toughness
  • Level – Point-Blank, Precise Shot, Deadly Aim
  • Combat Style (Ranged) – Rapid Shot

Skills

  • Acrobatics 7 = 7 Dex
  • Appraise 1 = 1 Int
  • Bluff 7 = 7 Cha
  • Climb 3 = 3 Str
  • Diplomacy 7 = 7 Cha
  • Disable Device 17 = 5 Ranks, 7 Dex, 3 Trained, 2 M. Thieves Tools
  • Disguise 7 = 7 Cha
  • Escape Artist 7 = 7 Dex
  • Fly 7 = 7 Dex
  • Heal 1 = 1 Wis
  • Intimidate 7 = 7 Cha
  • Knowledge (Dungeoneering) 9 = 5 Ranks, 1 Int, 3 Trained
  • Knowledge (Geography) 11 = 5 Ranks, 1 Int, 3 Trained, 2 Background
  • Knowledge (Nature) 9 = 5 Ranks, 1 Int, 3 Trained
  • Perception 14 = 5 Ranks, 1 Wis, 3 Trained, 2 Keen Senses, 3 Adaptability (Perception)
  • Sense Motive 1 = 1 Wis
  • Stealth 15 = 5 Ranks, 7 Dex, 3 Trained
  • Survival 9 = 5 Ranks, 1 Wis, 3 Trained
  • Swim 3 = 3 Str

Modifiers

  • Underground: + 2 Knowledge (Dungeoneering), Perception, Stealth, and Survival
  • Track: + 2 Survival when tracking
  • Trapfinding: + 2 to Perception to find traps and Disable Device
  • Favored Enemy: vs Humanoid (Elf) + 4|vs Aberration + 2 Bluff, Knowledge, Perception, Sense Motive, and Survival

Languages

  • Common
  • Elven
  • Undercommon

SQ
Combat Gear

  • + 1 Mithral Chainshirt
  • + 1 Darkwood Buckler, Stonebow
  • + 1 Darkwood Composite Longbow (Str + 2)
  • M. Scimitar

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SPECIAL ABILITIES

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Racial

  • Elven Immunities
  • Adaptability (Perception)
  • Keen Senses
  • Drow-Blooded
  • Elf Blood
  • Multi-Talented (Paladin/Ranger)

Paladin

  • Aura of Good
  • Detect Evil
  • 2/day Smite Evil (+ 7 Attack, + 5 Damage, + 7 Deflection)
  • Divine Grace
  • 9/days Lay on Hands 2d6
  • Aura of Courage
  • Divine Health
  • Mercy – Shaken
  • Channel Positive Energy 3d6
  • 1/day Divine Bond – Weapon (+ 1 or Flaming)

Ranger

  • Favored Enemy – vs Humanoid (Elf) + 4|vs Aberration + 2
  • Trapfinding
  • Track
  • Wild Empathy
  • Combat Style (Ranged) – Rapid Shot
  • Deep Warden
  • Hunter’s Bond
  • 3/day Trap – Snare Trap, Sleet Trap DC 13

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SPELLS

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Per day

  • 1st – 3

Prepared

  • 1st – Litany of Sloth, Bowstaff, Lesser Restoration

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Equipment

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Miscellaneous Gear

  • Headband of Charisma + 2
  • Cloak of Resistance + 1
  • Bracers of Archery, Lesser
  • Mithral necklace with a black diamond encased behind Erastil’s holy symbol.
Bio:

ZovsmallLet my story be known to those that would hear it not just for the tales of heroes, but by those that would understand the sacrifices given by my companions to keep the world safe no matter the cost…

Zov big

Zov'rex

Deepest Darkness yigerzeropanzer