Male Dwarf Fighter (Two-Handed Fighter) 6
LN Medium Humanoid (dwarf)
Init + 0, Senses Darkvision, Perception + 2
AC 18, touch 10, flat-footed 18 (+ 8 armor)
hp 76 (6d10+ 30)
Fort + 10, Ref + 2, Will + 4
Defensive Abilities Defensive Training
Speed: 20 ft.
Melee: + 2 Katana Flame Tongue + 13/+ 8 (1d8+ 10 + 1d6 fire/18- 20/x2) and
Earth Breaker + 13/+ 8 (2d6+ 10/x3)
Special Attacks: Overhand Chop, Shattering Strike + 2, Weapon Training: Hammers
Str 20, Dex 10, Con 20, Int 11, Wis 14, Cha 11
Base Atk + 6, CMB + 11 (+ 13 Sundering), CMD 21 (23 vs. Sunder)
Feats: Blind-Fight, Cleave, Cleaving Finish, Fight On (+ 5) (1/day), Power Attack – 2/+ 4, Weapon Focus (Earth Breaker), Weapon Specialization (Earth Breaker)
Skills: Acrobatics – 4, Appraise + 2, Climb + 1, Craft (blacksmith) + 8, Diplomacy + 1, Escape Artist – 4, Knowledge (dungeoneering) + 4, Knowledge (engineering) + 6, Ride – 4, Stealth – 4, Swim + 1 Modifiers: Craftsman
Languages: Common, Dwarven
SQ Hardy + 2, Hatred + 1, Slow and Steady, Stability + 4, Stonecunning + 2
Combat Gear: + 2 Chainmail, + 2 Katana Flame Tongue (Flame Burst – 1d6 fire, In addition to the extra fire damage from the flaming ability, a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit), Earth Breaker
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take – 2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Craftsman + 2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training + 4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fight On (+ 5) (1/day) 1/day when below 0HP, add your CON Mod as temporary HP for 1 minute.
Hardy + 2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred + 1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack – 2/+ 4 You can subtract from your attack roll to add to your damage.
Shattering Strike + 2 (Ex) + 2 Sunder and damage vs. objects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability + 4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning + 2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon Training: Hammers + 1 (Ex) + 1 Attack, Damage, CMB, CMD with Hammers