OLEANNE CR 4
Male Human Druid 4 Ranger 1
NG Medium Humanoid (Human)
Init + 5, Senses Perception + 9
AC 12, touch 12, flat-footed 10 (+ 1 Dex, + 1 dodge)
hp 42 (1d10+ 4d8+ 10)
Fort + 8, Ref + 4, Will + 8
Spd 30 ft.
Melee + 1 Quarterstaff + 5 (1d6+ 1/20/x2) and Unarmed Strike + 4 (1d3/20/x2)
Druid Spells Known (CL 4, 4 melee touch, 5 ranged touch):
2 (3/day) Restoration, Lesser (DC 16), Barkskin, Animal Aspect, Bloodhound (DC 16)
1 (4/day) Endure Elements (DC 15), Cure Light Wounds (DC 15), Pass without Trace (DC 15), Entangle (DC 15), Hunter’s Howl (DC 15)
0 (at will) Stabilize, Read Magic (DC 14), Create Water, Cure Minor Wounds (DC 14)
Ranger Spells Known (CL 0, 4 melee touch, 5 ranged touch):
Str 10, Dex 13, Con 15, Int 10, Wis 18, Cha 17
Base Atk + 4 CMB + 4 (+ 6 Tripping) CMD 16 (18 vs. Trip)
Feats Combat Casting, Dodge, Druid Weapon Proficiencies, Improved Initiative, Improved Trip, Shapeshifting Hunter
Skills Appraise + 1, Climb + 4, Diplomacy + 4, Escape Artist + 2, Heal + 10, Knowledge (Local) + 2, Knowledge (Nature) + 7, Perception + 9, Spellcraft + 7, Stealth + 8, Survival + 14, Swim + 4
Languages Common, Druidic
SQ Druid Domain: Wolf, Enemies: Humanoids (Goblinoid) (+ 2 bonus) (Ex), Enemies: Humanoids (Orc) (+ 4 bonus) (Ex), Improved Trip (bonus feat), Nature Sense (Ex), Resist Nature’s Lure (Ex), Spontaneous Casting, Track + 1, Trackless Step (Ex), Wild Empathy + 8 (Ex), Wild Shape (1/day) (Su), Wild Shape (Beast Shape I: Small – Medium animal), Woodland Stride (Ex)
Combat Gear + 1 Quarterstaff
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Druid Domain: Wolf Granted Powers: You run with the pack and are the master of the cold hunt of your spirit totem. Domain Spells: 1st – hunter’s howl, 2nd – bloodhound, 3rd – aspect of the wolf, 4th – strong jaw, 5t
Enemies: Humanoids (Goblinoid) (+ 2 bonus) (Ex) + 2 to rolls vs Humanoids (Goblinoid).
Enemies: Humanoids (Orc) (+ 4 bonus) (Ex) to rolls vs Humanoids (Orc).
Improved Trip You Trip at + 2 and don’t cause an attack of opportunity.
Improved Trip (bonus feat) You gain Improved Trip as a bonus feat.
Nature Sense (Ex) A druid gains a + 2 bonus on Knowledge (nature) and Survival checks.
Resist Nature’s Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Shapeshifting Hunter Add your druid and ranger levels for favored enemy
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Track + 1 to survival checks to track.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy + 8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small – Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.
BELSHAR AND ARLEN CR 1
Wolf N Medium Animal
Init + 2 Senses Low-Light Vision, Scent, Perception + 8
AC 14, touch 12, flat-footed 12 (+ 2 Dex, + 2 natural)
hp 13 (2d8+ 4)
Fort + 5, Ref + 5, Will + 1
Spd 50 ft.
Melee Bite (Wolf) + 2 (1d6+ 1/20/x2)
Special Attacks Trip
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk + 1 CMB + 2 CMD 14 (18 vs. Trip)
Feats Skill Focus: Perception
Skills Perception + 8, Stealth + 6 Modifiers + 4 to Survival when tracking by Scent
+ 4 to Survival when tracking by Scent + 4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack